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How to kickstart your LiveOps experience with Firebase – Android Game Dev Show

It’s called video game development, not game completing. If you wish to operate a successful video game you can’t stop when you hit the release button. Learn how you can utilize Firebase to quickly make your game configurable even after shipping. Then run A/B tests throughout your live player population to learn how you can make the very best variation of your game for your players. Finally this is tested in the game Bingo Blast to try to improve our AdMob earnings.

Chapters:
0:00 Intro
1:51 Task Introduction
3:35 What is Remote Config?
4:01 Incorporate Remote Config
6:09 What are User Properties?
7:54 Adding a User Residential Or Commercial Property
9:38 Target Players based upon User Property
10:38 Intro to A/B Testing
12:21 Bingo Blast’s AdMob Experiment
13:47 Enhancing Rewarded Advertisements
15:03 What Next?
16:31 So Long Pals!

Resources:
Flappy Bird Design” Example Game → https://goo.gle/3kX4INE
Starting with Google Analytics and Firebase in Unity → https://goo.gle/3hiJjw9
Push-free updates utilizing Firebase Remote Config → https://goo.gle/2FBxMKo
A/B Test like a Pro → https://goo.gle/2EavJwA
Firebase Remote Config → https://goo.gle/3l1y9y9
Firebase A/B Testing → https://goo.gle/32eqXWX
Google AdMob → https://goo.gle/34j0ES3
Firebase channel on YouTube → https://goo.gle/Firebase
Firebase Unity Playlist → https://goo.gle/2SctFYN
Follow @firebase on Twitter → https://goo.gle/34mQ9x1
Follow @pux0r3 on Twitter → https://goo.gle/2moBkWU

Have a look at https://goo.gle/3iCCiGF to discover these tools and more, and keep up to date by signing up for the video games quarterly newsletter → https://goo.gle/2FqhnbT

Android Game Dev Program → https://goo.gle/the-game-show
Subscribe to Android Developers → https://goo.gle/AndroidDevs

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